![]() That should hit your diplomatic reputation as well because all nations around you should see you as untrustworthy if you do that. I also think ripping off your allies in a peace deal should do more than simply lose trust with them. Concentrate development should generate unrest, and pillaging should generate both unrest and take a hit on your diplomatic reputation along with the AE hit it does do, which to me seems too low. It could work, but it's overpowered and needs to be nerfed. I'm not a fan of concentrating or pillaging development. The North America situation needs re-balancing. I'd be interested in the monuments, and the SE Asia missions sound good. I'm still looking for a mod to return the favor accumulation rate back to 1.30, but no one else seems to see it as a problem. It's not needed and just makes the diplomatic game even easier. I'm really not sure why the curry favors mechanism was added in Leviathan. I've switched over to playing on very hard and found a mod that makes the AI better, which helps, but it's still quite easy to abuse the diplomatic situation due to favors accumulating so fast. If you don't give them much/any land, they lose trust, but that's not such a big deal because favors increase so fast that you can just exchange favors for trust, then they'll forget all about how you ripped them off in the peace deal. It's too easy to ally big countries and have them do the heavy lifting for you. I think they modified the favor accumulation rate in 1.31 in the base game as well because favors accumulate very fast without Leviathan. When it goes over capacity, it releases vassals instead of using TCs, territories, statehouse, courthouses, tech, estate privileges, and so on to deal with the problem.įor me, the overall net sum is quite positive, and the negative issues are known and being examined. The same holds true for the way the AI now handles GC-or rather, fails to handle it. These are also interesting in principle, but in practice they're too strong and need rebalancing. Then there are the changes to native tribes. It's occasionally useful but it also comes with significant costs that players who don't think strategically tend to overlook (AE, monarch point expenditure, loss of empire-wide development). These provide an interesting (though costly) series of bonuses and can guide expansion towards those you think will benefit your nation.Īdditionally, you can pillage and/or concentrate development, but I think that's a tool that most people over-rate and over-react to. ![]() Now, at the cost of diplomat (and diplomats are precious), you can speed up favor accrual and have many options on what to do with them.ģ) Monuments. It's a nice compromise between the game at launch (where you could ally a nation and call them to war the next day) and the favor system introduced some years back. If not, not.Ģ) The new "curry favors" mechanic. If you care about that region, this is huge. 1) New SE Asian nations and mission trees.
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